Since the late seventies, when video game consoles became household items, there has been an assumed tension between people who enjoy books and people who enjoy video games. While the prevailing wisdom is that the intellectual value of print will always trump that of pixels, there is a counter-argument, too: video games can house the same elegant storytelling mechanisms as literature. Some would argue they even do a better job of it.
Over the last forty years it has become increasingly obvious that video games, like books, are an enduring part of the cultural landscape, but what role do they, should they, play? We know that readers and gamers are, as often as not, the same people—how does that overlap influence both forms?
The Loft and Coffee House Press are teaming up to address those and other questions in a discussion led by moderator Chris Fischbach, with panelists Andy McNamara (editor-in-chief of Game Informer magazine); Reinhardt Suarez (teaching artist for the Loft’s first-ever video game narrative class); and Erika Stevens (Coffee House Press editor and gamer). Can video games be literary? Which forms of literature best translate to video games? How important is narrative and storytelling to the success of a video game? Storytelling is a defining human impulse—come ready to think, participate, and celebrate its myriad forms.
Honey will be offering happy hour prices ($4 beers and $4 rail drinks) during the event.
This event is free and open to the public.